📖 PLAYER CODEX
🇫🇷 FR
⚖ Legal ← Portal

Player Codex — v3

Manual for experienced players. Detailed effects, combat meta, economy, deckbuilding choices per monster. For the basics (what is a card, how to play), see the in-game tutorial in your first match.

🎯 Who is this for? This codex assumes you've already played a few matches. It focuses on what isn't explicit in-game: exact effect behavior, phase ordering, meta optimizations, scoring formulas.

1. Elemental triangle

Each Guardian (Aquonix, Pyrakos, Terragor) belongs to an element. When it plays a card, the card's type relative to the Guardian's type determines a damage multiplier.

💧
WATER
weakness: Rock
🔥
FIRE
weakness: Water
🪨
ROCK
weakness: Fire
GuardianWater cardFire cardRock cardUniv. card
WATER×1.5×1.0×0.75×1.0
FIRE×0.75×1.5×1.0×1.0
ROCK×1.0×0.75×1.5×1.0
💡 Matrix logic
  • Boost ×1.5: your Guardian plays a card of its own type (perfect specialization).
  • Penalty ×0.75: your Guardian plays a card of the type that beats it in the triangle (its counter element).
  • Neutral ×1.0: card of the type your Guardian beats, or universal card.
⚠️ Important The multiplier applies based on the attacking Guardian's type, crossed with the played card's type — not the defender's type. The triangle rewards deck cohesion with the Guardian.
🌍 Translation in progress Sections 2 to 10 below contain detailed technical references (effects, formulas, scoring tiers, exact card stats). The English translation is being progressively rolled out. For complete and authoritative reference on these technical details, please consult the French version 🇫🇷 — codes and formulas are universal so you'll easily find what you need.

Translated sections so far: Introduction, Section 1 (Elemental triangle), Section 4 (Guardians & variants), Section 7 (Geo-Hunt) overview.

2. Combat — flow & math

📘 Translation in progress. See the French version for complete details on turn phases, damage calculations, and combat ordering.

Quick summary: each turn follows 6 phases — Skills (cancellable by cancelskill or blockSkill) → Shields (incl. blockNext from Healing Tide) → Attacks (incl. cancelAttack + reflect / reflectAll from Carapace variants) → Card Reflect → Heals → Persistent buffs → Tick → Cleanup. Damage formula: ceil(card.value × elemental_multiplier) then ×doubleDmg (Gold) or ×tripleDmg (Ultimate) or ×1.5 (Surpuissance), then shield is subtracted (min 1 damage unless fully cancelled).

3. Effects in detail

📘 Translation in progress. See the French version for the complete reference of all 8+ special effects (lifesteal, fire_boost, shieldbreak, reflect, persistent heal/block, cancelskill, leg_*, revive…).

4. Guardians & variants

Three Guardians, each with a distinct gameplay identity:

Skills per variant

Each variant (Standard / Gold / Ultimate) unlocks a different, more powerful skill. The skill used in-game matches the variant of the Guardian in your deck.

VariantAquonix · WaterPyrakos · FireTerragor · Rock
Standard 🌊 Crashing Wave
Heals 30 HP + 10 damage to opponent
💥 Inferno
35 damage + permanent burn (10/turn)
🛡️ Granite Carapace
Cancels opponent's attack this turn
Gold 🌊 Healing Tide
Heals 40 HP + fully blocks the next incoming attack
💥 Total Combustion
Next attack deals double damage (×2)
🛡️ Defensive Crystals
Cancels + reflects 25 damage to attacker
Ultimate 🌊 Primordial Tsunami
Full heal (HP→max) + 30 damage to opponent
💥 Solar Apocalypse
Next attack deals triple damage (×3)
🛡️ Extinction
Cancels + reflects 100% of damage + cancels opponent's skill
⚠️ Remember A skill triggers only once per match. Choose carefully which turn to use it (✦ Skill checkbox during the Pick phase).

HP pool by Guardian and variant

Variant🐲 Aquonix🦁 Pyrakos🪲 TerragorHow to get
Standard100 HP90 HP125 HPStarter / typed boosters
Gold125 HP100 HP175 HPPremium boosters
Ultimate150 HP125 HP180 HPLegendary boosters
💡 Why different HP pools? Balance reflects each Guardian's identity: Pyrakos compensates high damage with lower HP, Terragor is a tank with massive HP but few direct offensive options, Aquonix sits in the balanced middle.

📘 For deeper meta and archetype guidance per Guardian, see the French version.

5. Cards catalog

📘 Translation in progress. The complete card catalog (33 cards across 3 elements with stats and effects) is available in the French version.

Quick overview: 33 cards total — 12 commons / 10 rares / 11 legendaries. 9 cards per elemental type (Water / Fire / Rock) + 6 universal. Categories: atk (attack), def (shield), heal (heal), eff (effect-only).

6. Deckbuilding & meta

A deck is composed of:

Archetypes per monster

📘 Detailed deckbuilding guide per monster (Aquonix tempo, Pyrakos burst, Terragor tank) available in the French version.

7. Geo-Hunt

Locate famous places on a world map. Three modes:

ModeDescriptionReward
Classic3 locations per session, 5 attempts each, hot/cold feedback after each click.1 standard booster
Photo1 location to find from a real photograph displayed on screen.1 standard booster
Expert3 locations, scoring based on cumulative attempts. Hot/cold feedback only after attempt 7. Reward depends on tier reached.Standard / Premium / Legendary booster

Expert mode — scoring tiers

Maximum score = max(0, 1000 − total_attempts × 50). Tiers (cumulative attempts across the 3 locations):

📘 Validation radius and exact tier breakpoints in the French version.

8. Events

📘 Translation in progress. Events (Battle Royale, Boss Hunt) details in the French version.

9. Economy

📘 Translation in progress. Tickets, recycling, exchange rates in the French version.

10. Progression & PvP

📘 Translation in progress. Ranks, milestones, weekly missions in the French version.

For legal terms, GDPR, account deletion and complete CGU, see the Legal notice page.